Many game people like the idea of educational MMOs (or at least acknowledging the real learning opportunities present in entertainment MMOs), and educators like the idea of gamified curriculum to engage what they perceive as a gamer generation of kids, so there has been momentum for educational MMOs for many years now.
There are two general approaches that I have noticed again and again in discussions of education MMOs (and there are still far more discussions than produced, playable education MMOs):
- Take educational curriculum and put it into the visual and experiential language of MMO video games (often with a comic book or cartoon derived art style)
- Take existing MMOs and create educational curriculum to facilitate the use of these existing MMOs in classroom activities
I think that both approaches completely miss the beneficial points of applying MMO game thinking to real-world education. This article will elaborate a bit on areas that I think should get less emphasis in educational MMO designs (relative to the emphasis they currently enjoy), and some neglected aspects of MMOs that I believe are far more important to make a successful educational MMO. Continue reading Education MMOs: UR Doin It Wrong